Manual Cloak & Spider (Shadowdance, Book 0.5)

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Mana burned per hit, a portion of which is dealt as damage. Notes: The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well. It can be lifestealed off of, but it is not considered by crit or cleave.

A Dance Of Cloaks Epub

It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions. Applies the mana loss first, and then the damage. Works against allied units when attacking them. Fully stacks with other sources of Mana Break. Last Will. Deals damage to the unit that kills the Necronomicon Warrior.

Notes: Does not affect allied units, so it can be denied without taking damage. The distance between the Necronomicon Warrrior and the killing unit does not matter. Does not affect wards and buildings. True Sight. Ability Aura. Reveals invisible units. Radius : Truesight: Undispellable.

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Notes: Available for level 3 Necronomicon Warriors only. The True Sight is provided within the whole area, regardless of the warrior's actual vision. It is fully unobstructed. The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0. Ability Target Unit. Removes positive buffs from enemies and slow their movement speed. Cast Animation : 0. Necronomicon Archer Purge: Dispellable with any dispel.

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Notes: Available for level 3 Necronomicon Archers only. Applies a basic dispel on the target upon cast. Purge first applies the dispel, then the slow. The slow decreases in 0. Can be cast on and fully affect invulnerable units. Archer Aura. Increases movement and attack speed of nearby units. Illusions benefit from the movement and attack speed bonuses. Necronomicon Archer Aura: Undispellable. Notes: Fully stacks with other sources of movement and attack speed, except for other Archer Auras.

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The aura 's buff lingers for 0. Navigation menu Namespaces Page Discussion. He's cold, ruthless - everything an assassin should be. But when Aaron risks his life to protect a priest's daughter from his own guild, he glimpses a world beyond poison, daggers and the iron rule of his father. Fantasy author David Dalglish spins a tale of retribution and darkness, and an underworld reaching for ultimate power.

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Audible wants to give you the most complete selection we can and we'll keep adding series and filling in gaps as quickly as possible. It's been five long years since the city learned to fear The war between the thief guilds and the powerful allegiance known as the Trifect has slowly dwindled. Now only the mysterious Haern is left to wage his private battle against the guilds in the guise of the Watcher - a vicious killer who knows no limits. But when the son of Alyssa Gemcroft, one of the three leaders of the Trifect, is believed murdered, the slaughter begins anew.

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Mercenaries flood the streets with one goal in mind: find and kill the Watcher. One has conquered a city. The other covets an entire nation. Haern is the King's Watcher, protector against thieves and nobles who would fill the night with blood. Yet hundreds of miles away, an assassin known as the Wraith has begun slaughtering those in power, leaving the symbol of the Watcher in mockery.

When Haern travels south to confront this copycat, he finds a city ruled by the corrupt, the greedy and the dangerous. Rioters fill the streets and the threat of war hangs over everything. Haern is the King's Watcher, born an assassin only to become the city of Veldaren's protector against the thief guilds.

David Dalglish

When Lord Victor Kane attacks the city, determined to stamp out all corruption, foreign gangs pour in amidst the chaos in an attempt to overthrow the current lords of the underworld. And when a mysterious killer known as the Widow begins mutilating thieves, paranoia engulfs the city.

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Haern knows someone is behind the turmoil, pulling strings. In a city known for darkness, the underworld trembles at the rise of the Sun He is known as the Muzien the Darkhand, and a night of fire and blood heralds his arrival to the beleaguered city of Veldaren. With him comes the might of the Sun Guild, its thieves and smugglers eager to spread their criminal empire to the east.

Left blind and vulnerable after her attack by the Widow, Alyssa Gemcroft struggles to hold together the remnants of the Trifect as the Sun Guild's arrival threatens to shatter whatever future her son might have left.

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